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Hello Tankers!
New tanks from "The Girls und Panzer" arrived, check them here: tier 5 light tank BT-42 Jatkosota HS, tier 7 heavy tank Tiger II Kuromorimine. Don't forget about tier 5 medium tank Pz.Kpfw. IV Ausf. H Ankou!
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Rinoceronte - World of Tanks

Tank from ItalyRinoceronteHeavy tank Tier 10Support Heavy Tank Support Heavy Tank

Marks of Excellence requirements for Rinoceronte: beta

2569
3521
4264
100%4844

Get your Marks for this tank!Click here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

127 mm OTO Melara 127 mm OTO Melara (damage per shot: 490):

6
8
9
10

Mastery badges for Rinoceronte - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.678
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.883
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1061
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1213

WoT Rinoceronte equipment builds

Rinoceronte equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Rinoceronte:

1190
1900
3020
3690

Shots required to get target damage (per battle)Show guns

127 mm OTO Melara 127 mm OTO Melara (damage per shot: 490):

3
4
7
8

Expected
frags:
0.93

Expected
spot
0.95

Expected
defense points
0.48

Expected
winrate
48.87%

WOT Rinoceronte field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

-3% to dispersion during hull traverse

-3% to dispersion during movement

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

-3% to reload time

-3 km/h to top reverse speed

+2% to vehicle hit points

-15% to the aiming circle size after firing

-6% to aiming speed

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