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New tanks from "The Girls und Panzer" arrived, check them here: tier 5 light tank BT-42 Jatkosota HS, tier 7 heavy tank Tiger II Kuromorimine. Don't forget about tier 5 medium tank Pz.Kpfw. IV Ausf. H Ankou!
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Controcarro 3 Minotauro - World of Tanks

Tank from ItalyControcarro 3 MinotauroTank destroyer Tier 10Assault Tank Destroyer Assault Tank Destroyer

Marks of Excellence requirements for Controcarro 3 Minotauro: beta

2513
3467
4219
100%4812

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Shots required to get MoE (per battle)Show guns

Cannone da 130/45 Cannone da 130/45 (damage per shot: 530):

5
7
8
10

Mastery badges for Controcarro 3 Minotauro - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.648
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.856
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1043
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1202

WoT Controcarro 3 Minotauro equipment builds

Controcarro 3 Minotauro equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Controcarro 3 Minotauro:

1260
2010
3200
3910

Shots required to get target damage (per battle)Show guns

Cannone da 130/45 Cannone da 130/45 (damage per shot: 530):

3
4
7
8

Expected
frags:
0.99

Expected
spot
0.86

Expected
defense points
0.50

Expected
winrate
53.21%

WOT Controcarro 3 Minotauro field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

-3% to dispersion during hull traverse

+2% to vehicle hit points

Changes to technical characteristics

+30% to suspension durability

+15% to maintaining speed when crossing all terrain types

-5% to hull traverse

-3% to aiming circle size

-5% to aiming speed

+2% to view range

-6% to concealment after firing

+2% to vehicle hit points

+20% to crew protection from injuries

+3% to reload time

+2 km/h to top reverse speed

-2% to engine power

-15% to suspension repair speed

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