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Hello Tankers!
New tanks from "The Girls und Panzer" arrived, check them here: tier 5 light tank BT-42 Jatkosota HS, tier 7 heavy tank Tiger II Kuromorimine. Don't forget about tier 5 medium tank Pz.Kpfw. IV Ausf. H Ankou!
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T92 HMC - World of Tanks

Tank from UsaT92 HMCSelf-propelled gun Tier 10SPG SPG

Marks of Excellence requirements for T92 HMC: beta

1883
2607
3165
100%3615

Get your Marks for this tank!Click here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

240 mm Howitzer M1 240 mm Howitzer M1 (damage per shot: 1100):

2
3
3
4

Mastery badges for T92 HMC - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.582
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.707
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.811
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.901

WoT T92 HMC equipment builds

T92 HMC equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for T92 HMC:

970
1550
2460
3010

Shots required to get target damage (per battle)Show guns

240 mm Howitzer M1 240 mm Howitzer M1 (damage per shot: 1100):

1
2
3
3

Expected
frags:
0.80

Expected
spot
0.03

Expected
defense points
0.62

Expected
winrate
49.90%

WOT T92 HMC field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

-3% to dispersion during gun traverse

-2% to the aiming circle size

Changes to technical characteristics

+3% to engine power

+4% to dispersion during movement

+5 km/h to top forward speed

-7% to concealment after firing

-5% to dispersion on gun traverse

+5% to dispersion on hull traverse

-3% to aiming circle size

+3% to reload time

+2% to aiming speed

+8% to stun duration

-10% to vehicle hit points

-20% to crew protection from injuries

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