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E 50 Ausf. M - World of Tanks

Tank from GermanyE 50 Ausf. MMedium tank Tier 10Assault Medium Tank Assault Medium Tank

Marks of Excellence requirements for E 50 Ausf. M: beta

2487
3480
4262
100%4882

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

10,5 cm Kw.K. L/52 Ausf. K 10,5 cm Kw.K. L/52 Ausf. K (damage per shot: 390):

7
9
11
13

Mastery badges for E 50 Ausf. M - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.641
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.851
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1052
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1221

WoT E 50 Ausf. M equipment builds

E 50 Ausf. M equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for E 50 Ausf. M:

1100
1760
2790
3410

Shots required to get target damage (per battle)Show guns

10,5 cm Kw.K. L/52 Ausf. K 10,5 cm Kw.K. L/52 Ausf. K (damage per shot: 390):

3
5
8
9

Expected
frags:
0.90

Expected
spot
1.31

Expected
defense points
0.69

Expected
winrate
49.72%

WOT E 50 Ausf. M field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to vehicle hit points

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

+2% to vehicle hit points

-3% to aiming speed

+3% to view range (up to 445 m)

-2% to dispersion during gun traverse

-3% to engine power

+8% to ramming damage received

-8% to ramming damage caused

other tanks from tier 10

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