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Vz. 55 - World of Tanks

Tank from CzechVz. 55Heavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank

A blueprint project for a heavy tank from the late 1950s to the early 1960s. It combined concepts of the Soviet and Czechoslovakian tank-building schools with original solutions. The project was discontinued due to the unification of armament of Warsaw Pact countries. No prototypes were built.

Marks of Excellence requirements for Vz. 55: beta

2657
3712
4528
100%5171

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm vz. 54 2A 130 mm vz. 54 2A (damage per shot: 490):

6
8
10
11

130 mm vz. 54 130 mm vz. 54 (damage per shot: 530):

6
8
9
10

Mastery badges for Vz. 55 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.698
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.917
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1104
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1262

WoT Vz. 55 equipment

Vz. 55 equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for Vz. 55:

1220
1950
3090
3780

Shots required to get target damage (per battle)Show guns

130 mm vz. 54 2A 130 mm vz. 54 2A (damage per shot: 490):

3
4
7
8

130 mm vz. 54 130 mm vz. 54 (damage per shot: 530):

3
4
6
8

Expected values for Vz. 55:

Expected
frags:
0.90

Expected
spot
1.16

Expected
defense points
0.49

Expected
winrate
48.79%

WOT Vz. 55 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+5% to aiming speed

+7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4 km/h to top forward speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

other tanks from tier 10

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