Hello Tankers!
Battle Pass Special tanks arrived: tier IX U.S. assault heavy tank TS-6 and tier VIII U.S. versatile medium tank IMT.
Enjoy!

VK 72.01 (K) - World of Tanks

Tank from GermanyVK 72.01 (K)Heavy tank Tier 10Assault Heavy Tank Assault Heavy Tank★ Premium / Special tank

A superheavy tank with rear placement of the turret. Developed by the Krupp company. A new vehicle was to have stronger armament and enhanced armor compared to the VK 70.01. Existed only in blueprints.

Marks of Excellence requirements for VK 72.01 (K): beta

3750
4935
5840
100%6527

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

5
7
8
9

Mastery badges for VK 72.01 (K) - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.784
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.1003
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1190
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1345

WoT VK 72.01 (K) equipment

VK 72.01 (K) equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for VK 72.01 (K):

1330
2120
3370
4120

Shots required to get target damage (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

2
3
5
6

Expected values for VK 72.01 (K):

Expected
frags:
0.97

Expected
spot
0.98

Expected
defense points
0.40

Expected
winrate
51.77%

WOT VK 72.01 (K) field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

other tanks from tier 10

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