Hello Tankers!

New Holiday Ops 2026 tanks are here: BZT-70, Coccodrillo, Jagdpanzer E 90, Projet Louis, TBT, Stridsyxa and lower tiers: T-115, Cromwell Applique, Škoda T 15A, Rheinmetall Begleitwagen and Renault R35/FCM 36.

Don't forget about Well-Deserved Reward tank: Black Prince II, enjoy!

Turtle Mk. I - World of Tanks

Tank from UkTurtle Mk. ITank destroyer Tier 8Assault Tank Destroyer Assault Tank Destroyer★ Premium / Special tank

An assault vehicle conceived for breakthrough attacks on enemy fortifications. Development began in 1943. One of the designs, developed as a student project, was proposed at the School of Tank Technology (Chertsey, U.K.). Existed only in blueprints.

Marks of Excellence requirements for Turtle Mk. I: beta

1782
2536
3125
100%3605

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

OQF 55-pdr AT Gun OQF 55-pdr AT Gun (damage per shot: 330):

6
8
10
11

Mastery badges for Turtle Mk. I - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.680
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.999
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1320
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1594

WoT Turtle Mk. I equipment

Turtle Mk. I equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for Turtle Mk. I:

860
1370
2180
2660

Shots required to get target damage (per battle)Show guns

OQF 55-pdr AT Gun OQF 55-pdr AT Gun (damage per shot: 330):

3
5
7
9

Expected values for Turtle Mk. I:

Expected
frags:
0.98

Expected
spot
0.70

Expected
defense points
0.61

Expected
winrate
52.79%

WOT Turtle Mk. I field modifications

II
IV
V

Tier VII field modification
available for tier IX-X tanks

Tier VIII field modification
available for tier X tanks

Bonus of Standard Modifications

-3% to dispersion during hull traverse

Changes to technical characteristics

+30% to suspension durability

+15% to maintaining speed when crossing all terrain types

-5% to hull traverse

-3% to aiming circle size

-5% to aiming speed

+2% to view range

-6% to concealment after firing

other tanks from tier 8

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