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116-F3 - World of Tanks

Tank from China116-F3Heavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for 116-F3: beta

3335
4464
5249
100%5854

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm Type-62 130 mm Type-62 (damage per shot: 530):

7
9
10
12

Mastery badges for 116-F3 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.762
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.956
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1125
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1307

WoT 116-F3 equipment builds

116-F3 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for 116-F3:

1240
1980
3150
3850

Shots required to get target damage (per battle)Show guns

130 mm Type-62 130 mm Type-62 (damage per shot: 530):

3
4
6
8

Expected
frags:
0.91

Expected
spot
1.07

Expected
defense points
0.49

Expected
winrate
49.58%

WOT 116-F3 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+4 km/h to top forward speed

-7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to aiming speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

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