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Prototipo Standard B - World of Tanks

Tank from ItalyPrototipo Standard BMedium tank Tier 9Support Medium Tank Support Medium Tank

Marks of Excellence requirements for Prototipo Standard B: beta

1894
2700
3328
100%3826

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Shots required to get MoE (per battle)Show guns

Cannone da 90 Rh Cannone da 90 Rh (damage per shot: 240):

8
12
14
16

Cannone da 105 Rh V1 Cannone da 105 Rh V1 (damage per shot: 360):

6
8
10
11

Mastery badges for Prototipo Standard B - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.646
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.871
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1084
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1272

WoT Prototipo Standard B equipment builds

Prototipo Standard B equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Prototipo Standard B:

970
1540
2440
2990

Shots required to get target damage (per battle)Show guns

Cannone da 90 Rh Cannone da 90 Rh (damage per shot: 240):

5
7
11
13

Cannone da 105 Rh V1 Cannone da 105 Rh V1 (damage per shot: 360):

3
5
7
9

Expected
frags:
1.02

Expected
spot
1.10

Expected
defense points
0.71

Expected
winrate
50.11%

WOT Prototipo Standard B field modifications

II
IV
V
VII

Tier VIII field modification
available for tier X tanks

Bonus of Standard Modifications

+3% to engine power

+1% to concealment

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-3% to dispersion during movement

-3% to dispersion during hull traverse

+2% to aiming circle size

+3% to concealment

-5% to suspension repair speed

-2 km/h to top reverse speed

-15% to aiming circle size after firing

+5% to aiming speed

+5% to reload time

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